#include "BaseShape.h"
#include <btBulletDynamicsCommon.h>
#include <SEPhysics/Util/Util.h>

namespace SEngine
{
    void BaseShape::SetShapeScaling(glm::vec3 scale)
    {
        if (m_shape) {
            m_shape->setLocalScaling(VecCast<btVector3>(scale));
        }
    }
}
